Legends of the Outlands

Coded climbing behavior and item carrying, implemented item interactions, and improved the performance of the net code.

Coded in C# using Unity.


My first club project was Legends of the Outlands back in February of 1016. It was a highly ambitious title for the time allotted to it. The goal was to make the intro level for a game that could potentially later be made into a full release. One of the inspirations for the project lead was The Last of Us. We obviously weren’t going to be that ambitious, but I think final release does manage to capture some of the feeling of that game.

You can download it for PC and Mac