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Nicholas Polchies

I am an indigenous programmer and game developer. I have a degree in computer science, 20 credited projects on PC and mobile, and 5 years of experience in IT. I released a Unity app for iOS and Android last year with Fring Frang Games. I created over a dozen games with HomeTeam GameDev, both for web in JavaScript and for PC in Unity with C# and GLSL. I have experience both as a team member and a project leader managing a team of developers. I am currently in early development on a game using a custom engine. Below are some examples of my work.

You can contact me via twitter @ or by email at nicholas@gmail.com@yahoo.compolchies.ca.com.org or on LinkedIn and see more of my work at itch.io

Spring Rolls Eternal

Lead Programmer

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Browser-based food truck management game

  • Worked in a team of three
  • Created with half a year of development
  • Made in Unity and built for web
  • Created equipment grid system
  • Implemented game statistics tracking

Critical Alpha: Afterburner

Lead programmer, project manager

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Aerial combat game made in Unity with C#

  • Managed a team of nine developers
  • Coordinated weekly tasks
  • Created new AI behaviors
  • Added new levels
  • Added procedural terrain features
  • Refined controls and flight model

Thopiax

Programmer

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Arena combat game developed in pure JavaScript

  • Worked with a team of nine developers
  • Created new weapons and class abilities
  • Implemented new enemy types and AI behavior

APC5

Lead programmer/designer, project manager

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Bubble shooter game developed in pure JavaScript

  • Managed a team of five developers
  • Coordinated weekly tasks
  • Created bubble grid system
  • Designed and programmed core gameplay