Improved AI collision avoidance, added procedural terrain objects, added movement to ground enemies and led the project development.
Coded in C# using Unity.
A continuation of Tim Waskett’s Critical Alpha, a lovely low poly arcade style aerial combat game. This is my second Unity game under the club and my second time leading a project. This project is very similar to a stand alone expansion and contains new content as well as tweaks, changes, and bugfixes to the original project.